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SENS

SENS is the first project to ever adapt a comic book into virtual reality
Synopsis

SENS tells us – without a word – about a man’s initiatory trip. The anonymous wanderer roams in a stripped down yet labyrinthine universe. All around him, arrows in ever changing shapes show him the way to go. His adventure is an invitation to question the unknown and let go of codes to perceive beyond the limits… of a page, of an angle or of a figment of imagination.

CONCEPT

S.E.N.S is a “borderline” work that explores and shakes expectations of the now universal grammar of comics. In the shape of a virtual reality game, this creation can develop its questions with the same depth but on a new scale by renewing the already old norms of video games and pushing further those of virtual reality.

 

TEAM

Marc-Antoine Mathieu – Master Mind || Franck Weber – Sound Artist || Armand Lemarchand – Lead Developer || Benjamin Lamartre – Animator || Marie Blondiaux – Producer || UBMTH – Creative Technologyst || Simon Albou – Creative Developer || Charles Ayats – Experience Designer || Max Vallon – Animator || Antoine Monange – Game Artist 3D

ARTWORKS

& screenshots
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S.E.N.S VR – Screenshots #6
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S.E.N.S VR – Screenshots #5
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S.E.N.S VR – Screenshots #4
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S.E.N.S VR – Screenshots #3
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S.E.N.S VR – Screenshots #1
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S.E.N.S VR – Screenshots #2
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CONTACT

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